The Amazon Temple Quest
An Amazon princess seeks sanctuary in the Temple of Artemis.
The Amazon Temple Quest is a fantasy novel by Katherine Roberts, published on 2 December 2002. It is the third book in the Seven Fabulous Wonders series, which reimagines the Seven Wonders of the Ancient World. The story follows an Amazon princess named Lysippe as she seeks sanctuary in the Temple of Artemis.
- title
- The Amazon Temple Quest
- author
- Katherine Roberts
- published
- 2 December 2002
- series
- The Seven Fabulous Wonders
- genre
- Fantasy
- setting
- Temple of Artemis
Lore & Background
In the novel, Lysippe, an Amazon princess, is suffering. Her tribe has vanished and her sister has been badly wounded. The Gryphon Stone can help, but the evil Alchemist, who has taken Lysippe as his slave, is after it also. With the help of her friend Hero, who has also been enslaved, they seek sanctuary in the Temple of Artemis. There, Lysippe makes new friends and enemies. While her sister Tanis is being healed, Lysippe stays in the temple, but she sometimes ventures out resulting in finding a nymph named Smyrna. As Smyrna instructs Lysippe in Amazon ways, Lysippe is formulating a plan to rid of the Alchemist and finally be free again.
Reader's Guide
The Amazon Temple Quest is the third installment in Katherine Roberts' Seven Fabulous Wonders series, which uses the Seven Wonders of the Ancient World as backdrops for fantasy adventures. This novel centers on the Temple of Artemis at Ephesus, one of the wonders. The story explores themes of enslavement, healing, and the recovery of identity through the character of Lysippe, an Amazon princess. The narrative incorporates elements of Greek mythology, including nymphs and magical stones, while focusing on Lysippe's journey from captivity to freedom. The book contributes to the series' pattern of blending historical wonder with magical realism, offering young readers an imaginative entry point into ancient history.
Did You Know?
- The novel was published on 2 December 2002.
- The protagonist is an Amazon princess named Lysippe.
- Lysippe's sister, Tanis, is badly wounded and healed in the Temple of Artemis.
- A nymph named Smyrna instructs Lysippe in Amazon ways.
The Branching Narrative Engine
Rather than unfolding as a straightforward story from page one to the last, the text is broken into a network of numbered passages—typically around four hundred in a full-length volume. The reader begins at section one and is immediately confronted with a fork in the road: a choice between two or more numbered destinations, each of which leads to a distinct outcome. From there, every decision chains into another set of options, building a web of possible paths through the narrative. The journey continues until the character meets a fatal blow in combat, is blocked by an unresolvable story obstacle, or finally reaches the last numbered section and claims victory. Ian Livingstone described the emotional core of this structure as empowering: the player genuinely lives or dies by the choices they make, and failure simply means starting over and trying a different route. In many titles, success also demands collecting specific story items along the way, adding a layer of resource management to the branching decisions.
Dice, Stats, and Survival
Before the first page of narrative is turned, the reader constructs a character by randomly assigning scores to three core attributes: skill, stamina, and luck. These numbers become the backbone of every challenge that follows. Whenever the text calls for a skill test or a round of combat, the player rolls a six-sided die and adds the relevant stat to determine the outcome. A failed roll can mean losing stamina, suffering damage, or even being killed outright, ending the run and forcing a restart. Most volumes also require the player to maintain a running inventory of weapons, armor, and other items picked up along the way, since possessing the right gear can be the difference between survival and death. Some titles layer in additional statistics or modified conflict-resolution mechanics beyond the basic three-stat framework, but the core loop—roll, compare, survive or die—remains the engine that drives the entire experience.
A World Beyond the Pages
Most of the early Fighting Fantasy volumes, including titles set in the classic sword-and-sorcery tradition, take place on a shared continent later identified as Allansia. Over time the fictional geography expanded into an entire world called Titan, encompassing three principal landmasses: Allansia, Khul, and the Old World. This interconnected setting gave the series a sense of accumulated history, as if each new book were another expedition into the same living world. The franchise itself was born in 1980 when Steve Jackson and Ian Livingstone pitched the concept to a Penguin Books editor at a Games Day event. After a demonstration manuscript called The Magic Quest was accepted, the pair spent six more months refining the idea before The Warlock of Firetop Mountain hit shelves in 1982 under Puffin. The series went on to spawn action figures, board games, role-playing systems, magazines, novels, and video games, cementing its place as one of the most commercially successful interactive-fiction lines of the era.
Art as Adventure
Every Fighting Fantasy gamebook is illustrated, and the visual design plays a dual role. Full-page paintings anchor major narrative moments, while smaller, recurring images are scattered between numbered sections to serve as visual breaks and space-fillers on the page. This approach meant that even a reader flipping rapidly through choices would encounter a steady stream of artwork, reinforcing the fantasy atmosphere without interrupting the flow of gameplay. A rotating roster of illustrators contributed to the series over the years. Regular names include Les Edwards, Terry Oakes, Russ Nicholson, Leo Hartas, Ian Miller, John Blanche, Martin McKenna, and Iain McCaig. The original creators, Jackson and Livingstone, personally approved all cover and internal artwork for UK editions, ensuring a consistent visual identity across the growing library. When Scholastic later reissued thirteen of the original books, they commissioned entirely new artwork, signaling both respect for the legacy and a desire to introduce the world to a fresh generation of readers.
Frequently Asked Questions
Who wrote The Amazon Temple Quest and when was it published?
Katherine Roberts authored the novel, which hit shelves on 2 December 2002. It is a work of British fantasy fiction.
What is The Amazon Temple Quest about?
The story centres on Lysippe, an Amazon princess who is searching for a safe haven and ultimately finds refuge within the Temple of Artemis. The narrative weaves her quest for sanctuary into a broader fantasy adventure.
Which series does The Amazon Temple Quest belong to?
It is the third instalment in Katherine Roberts' Seven Fabulous Wonders series. The overarching series reimagines each of the Seven Wonders of the Ancient World as the backdrop for a separate fantasy tale.
Who is the main character in The Amazon Temple Quest?
Lysippe, an Amazon princess, is the protagonist. Her drive to find sanctuary in the Temple of Artemis forms the emotional core of the book.
What makes The Amazon Temple Quest notable within its series?
As the third volume, it sets its action against the Temple of Artemis, one of the most iconic sites from the ancient world. This allows Roberts to blend Amazonian mythology with the historical wonder in a distinctly British fantasy style.
More in British fantasy novels 1-24
Spotted an error? Know more?
This is a living reference — every entry is fact-audited, and reader corrections feed straight into our audit queue. Suggest an edit · See this site's audit record
